A while ago, I said that I'd be starting to make an RPG (that is, in this case, a Role Playing Game, not a Rocket Propelled Grenade (these shared acronyms led to a humorous misunderstanding with my Dad
The other software I was using wasn't bad, really. It was very, very easy to use- but because of that also very restrictive. And the games were pretty dire, to be honest- you couldn't really do anything but stand next to enemies and repeatedly press shift to hit them: and even that was pretty lame since the controls were clumsy. It was all stuff that I could probably have fixed with immense effort, but I figured it was still worth looking around for better software before I resigned myself to grinding along with that programme.
So I downloaded a couple of others. One was ok, but required quite a bit of scripting. The other, so far, has been fiddly too- but I've managed to cobble together what looks like the very beginnings of an RPG. Lots and lots of work still needed, though.
I'm scrapping my original game idea, though:
If you don't remember, my original idea was a game where the character would have to venture up a mountain for some reason or other, fighting wolves, zombies and the Wendigo along the way. Cold and fire would have featured quite heavily in it, as one of my main ideas was to have the player slowly lose health due to exposure, and only be able to restore it by lighting a fire for warmth. But that idea is on hold for now since, while the other software had a fairly straightforward 'this effect within this box' option, the new one (RPG Toolkit 3, if you want to check it out) doesn't have that. Or it probably does, but I haven't found it yet.
So my new idea is a very, very short game- mostly just to test out the software:
The main character is Grosvenor (from Fair Game). The game begins with him returning to his home village, and finding it ransacked. He fights some hobgoblins that are picking through the rubble (random encounters FTW), eventually finding a scavenging werewolf in the ruins of his house.
That's just about it- although I could easily (in terms of storyline) extend this to have him travel to Port Marinus, meet Lady Rukmini and go on quests to hunt down werewolves. It would be fairly canonical (I don't want to just recycle characters for the sake of it), since this would show Grosvenor's rise to fame and power. The game would end before the events of Fair Game A: because I certainly don't feel like making anything that long and B: because trying to get the game to match up to a real story I've actually written out in full would bring up a bunch of continuity errors that would bother me, even if nobody else!
Anyway- thoughts on this would be really helpful. I'll certainly try to get this one to a playable stage and hopefully have it available for download: although that's a long way off yet.











--
"Yeah, you're cute and innocent... just like a hamster with a chainsaw" - my brother's apt description of me ^^
~Kakashi-Sharingan - a club for all the Kakashi fans out there!
*Prose-R-Us - writing club! (yay!)
--
A Curse is merely a Blessing in disguise.
Can you hear injustice? [link]
Blessings,
Pegs
--
YES WE CAN
--
"It's a different notion of music and motion
A dance of lights, a prosaic ocean
A delicate, nearly transparent creation
Of somebody's soul on the screen."
Icon by *n-ostalgia
--
A Curse is merely a Blessing in disguise.
Can you hear injustice? [link]
--
"My hand thinks I'm an artist, but my heart knows i'm a poet." -Bright Eyes
--
A Curse is merely a Blessing in disguise.
Can you hear injustice? [link]
Keep on going!
--
A Curse is merely a Blessing in disguise.
Can you hear injustice? [link]
Previous Page12345...Next Page